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Posts Tagged ‘UX’

SharePoint 2013 Managed Navigation: Pros, Cons, and Code

I recently posted a script to export term sets in SharePoint (vetted in both 2010 & 2013).  I was prompted to write that script, because the client I was working on had a very particular (and large!) managed navigation structure that I wanted to replicate across all environments to make testing code much simpler. This […]

STC Summit 2013 Presentation: Communicating UI Design

On Tuesday, 7 May at 4:00 EDT, I will be presenting at the 2013 Summit conference of the Society for Technical Communication (STC). I will be talking about how to effectively communicate user interface and interaction design to project team members and stakeholders to ensure the delivered product captures the user goals set out at the […]

New Class of Prototyping Tools

If you believe you are a good software designer, the great news about creating mobile applications is that with mobile apps: design is everything. Time and time again, it has been show that users value good design and its impact on usability. As with everything else in life, we’re all individuals, with different preferences and […]

SxSW Day 3 – Behavior Change as Value Proposition

At the end of the third day of SxSW, I sat in on a session about Behavior Change and how design can use that as a value proposition. Chris Risdon, of Adaptive Path, was the speaker, and it was great to sit in on this topic again and see how much it’s matured since the […]

SxSW Day 3 – The Best Interface is No Interface

The third day of SxSW started off with a provocative session given by Golden Krishna (website) on the concept of No UI and the invisible interface. On the surface, I really enjoyed the presentation and the material that Golden covered, but I didn’t “fall in love” with his argument as many others did. In fact, since the […]

#IdeaNotebook: More on the UX of LEGO

I’m not alone in my admiration of the UX of LEGO®. Shortly after my post about the contribution of user research for LEGO designers, I came across this UX Magazine article by Josh Tyson: POP UX! Lego Teaches us About the Power of Near-Perfect User Experience. Tyson asks a couple of intriguing questions at the […]

Building a better monster: User research by LEGO designers

I am a lifelong fan of LEGO© toys and games and of J.R.R. Tolkien. So when LEGO began to release The Lord of the Rings sets, I was delighted. I then came across this video about designing Shelob™ Attacks while reviewing the new sets: As a user experience researcher and designer, I enjoy learning about […]

#IdeaNotebook: User Response Bingo

Since my last post about making emotional response part of the design process and a defined focus of research, I’ve been wondering how you help make user responses, not just success, matter to a design and development team and get them to focus on it. One idea I came up with is user response bingo.

It’s Going To Take How Long?

A mobile colleague pointed out a blog post that really hit home based on some recent estimating work I had done.  If a client comes to you and asks for a web-based application that satisfies some business need, you discuss the high-level requirements, get an idea on sizing and tell the client 5 months and […]

Microsoft Launches modern.ie to Help You Write Better Code

Thursday, Microsoft launched modern.ie, a site with tools to help developers write better code. The tool is really a set of three different components. The first part of the tool is a subscription to BrowserStack, allowing you to test your code on a multitude of combinations of Web browsers and operating systems. This subscription is […]

Blackberry z10. Great Specs, But What About the UX?

From the first time I picked up an iPhone, I found the interface intuitive and easy to use. The user experience fit my paradigm for how I would expect to interact with the device, even though I had not interacted with it before that day. Of course, it’s been a few years since that day […]

We want our users to use….

This statement comes up a lot during the initial phases of a design project. On the outside I nod my head, note down the feature or interaction that is being described, but on the inside I’m wondering, “Does your user want to do that?” Frankly, the question I’m thinking about is way more interesting than […]

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