I use my mobile phone more and more often to do things like:
- Find the nearest Sky Club at the Atlanta airport (I seem to spend far too much time connecting through there.)
- Check-in for my flight
- Check balances on bank accounts
- Track my passwords
Many, if not a majority of my clients who deal with the consumer end are extremely interested in mobile design. I’ve seen enough bad design to know what doesn’t work but cannot call myself an expert. However, there are plenty of people focusing on it. At Perficient, I know of several people in our user experience and other practices who seem to spend almost all their time on it these days. I also stumbled across this resource wiki for mobile design. I think their title page gets it right:
The following topics may be helpful to get you started in mobile design.
- The Mobile Challenge – Designing for mobile is more complex than designing for desktops. Device proliferation abounds.
- Design Patterns – an introduction to what design patterns are.
- Class-Based Design – Devices and device classes can be chosen strategically, based on market and user needs.
- Device Hierarchy – mobile patterns rely on both device user interface style and platform.
- Mobile Design Principles – ways to think about mobile design.
- Making your mobile app sticky – principles from a discussion at WIPJam (see WIPwiki for great mobile developer resources)